My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

October 24, 2023

Side by Side Image Comparison between VF5US and VF5FS


Working with VF5US images for use in diagrams & presentations, I thought I would do a side by side comparison between their counterparts in VF5FS.

US character images (from 1080p) was scaled down to match FS characters' size (720p). Ultimate Showdown images were taken from the retro stage, while the Final Showdown images were from the training stage, iirc. That might be a factor on the warm or cool undertone differences. While only 720p, VF5FS graphics has aged well in my opinion.

Some of the more obvious differences:
1. Hair! US characters seem to have went to the barber shop/salon to gt their hair highlighted/stylized before fighting
2. US and FS seem to prioritize differently what to contrast. In FS, there is more emphasis to contrast skin. Especially noticeable at the jaw and neck. In US, the contrast is emphasized on clothings. Look at the "inside" portion of clothes, for example the interior of Akira's gi.





















VF Moves Project transferred to Discord

A short post. A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles. So as of right now:

1. Transferring everything from the VF Moves Project to my private discord channel.
2. Use this blog for actual articles/blog entries.

May 10, 2022

[General] Weight

Character weight class gives a general idea of what combos can work on them. 

Super Light Weight: Eileen = Blaze
Light Weight: Aoi < Sarah = Shun = Pai = Lion = Vanessa
Medium Weight: Lau = Kage = Lei = Brad = Goh
Heavy Medium Weight: Akira = Jacky = Jean
Heavy Weight: Dural < Jeffry = Wolf
Super Heavy Weight: Taka

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide

November 15, 2014

[General] Stage

Last Updated: May 10th, 2022

There are 10 types of stages.  The Octagon and Full Fence stages are the only stages where ring out is not possible.

Ring Size | Fence Type [Stage Name]
  • 10x10m | Octagon  [Arena, Waterfalls]
  • 06x16m | Rectangle (Fence on the 16m sides) [Deep Mountain, Palace]
  • 10x10m | Full Fence [City, Ruins]
  • 12x12m | Breakable Full Fence [Broken House, Grassland]
  • 12x12m | Breakable Half Fence [Aurora, Island]
  • 12x12m | Half Fence [Statues, Terrace]
  • 16x16m | Full & Open [Snow Mountain, Training Room]
  • 16x16m | Single Wall [Great Wall, Genesis] 
  • 16x16m | Low Fence [Shrine, Temple]
  • 16x16m | Open [River, Sumo Ring]

Differences between VF5US and VF5FS 
  • In VF5FS, the Broken House is named Abandoned Dojo. 
  • The Genesis stage in VF5US replaces the Sanctuary stage in VF5FS

Version: VF5US

September 27, 2014

[Updates] September 27, 2014 Change Log

Over half a year since the last blog entry. Hopefully, I will have the motivation to update this on a more regular basis. Some of the more recently made Photobucket slideshows are not working anymore. I think I will abandon the slideshows and try to do something else.

Edited Pages: 
General
Special Low Strike - added Special Low Strikes List
Special Mid Strike - minor edit, added some statistics
Special High Strike - added Special High Strikes List

March 8, 2014

[Commentary] VF as a Speed Guessing Game and Format of Blog Entries

March 8, 2014 - Moving forward with the VF Moves Project, my goal is to compile lists of options in a given situation and their consequences with an emphasis on Virtua Fighter being played as a speed guessing game.  To elaborate, ones' success in Virtua Fighter is based on how quickly one can: recognize opponent's tendencies; process what options are available and their consequences; and execute command inputs correctly.  I think I will write a little bit more on those aspects later.  In analyzing the game's system, I plan on writing those entries with the following formats: