Straight Knuckle - Recovers Standing
Double Knuckle - Recovers Standing
Upper - Recovers Standing
Knuckle Kick - Recovers Standing
Combo Pile Bunker - Recovers Standing
Body Blow - Recovers Standing
Head Cut Smash - Recovers Standing
Threat Stance - Recovers Standing
Straight Knuckle - [P]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Double Knuckle - [Pg][P]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Upper - [Pg][Pg][P]
Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Knuckle Kick - [Pg][K]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Combo Pile Bunker - [Pg][Kg][P]
Special High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Body Blow - [Pg][f][P]
Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Head Cut Smash - [Pg][fg][Pg][P]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Threat Stance (Body Blow) - [Pg][fg][Pg][P][t][K][t][G]
High Strike to Threat Stance recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Jeffry - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
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