My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

January 31, 2013

[Jean] Furimuki Shutou

Back Turned - (Flow Chart Image)
Furimuki Shutou - Recovers Standing 
          Kouniren - Recovers Standing
                    Kagizuki (chargeable) - Recovers Standing
                    Gishin Kashugeki - Recovers Standing
                    Kaginakazuki (maximum charge) - Recovers Standing
                              Kyoshin Gyakuken - Recovers Standing
                                        Kyoshin Renken - Recovers Standing
                                                  Kyoshin Kourengeki - Recovers Standing
                              Kyoshin Gedanshu - Recovers Standing
                                        Kyoshin Nirenshu - Recovers Standing 
                    Nishin Kakegeri - Recovers Standing
                    Nishin Kashugeki - Recovers Standing
          Joudan Mawashigeri - Recovers Standing
                    Kyoshin Kouriken (chargeable) - Recovers Standing
                    Gishin Kourishu - Recovers Standing
                    Kyoshin Kouriken (maximum charge) - Recovers Standing
                              Kyoshin Gyakuken - Recovers Standing
                                        Kyoshin Renken - Recovers Standing
                                                  Kyoshin Kourengeki - Recovers Standing
                              Kyoshin Gedanshu - Recovers Standing
                                        Kyoshin Nirenshu - Recovers Standing 
           Hizou Yurashi - Recovers Standing

Furimuki Shutou
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jean - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jean] Haimen Sokutougeri

Back Turned - (Flow Chart Image)
Haimen Sokutougeri - Recovers Standing

Haimen Sokutougeri
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jean - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jean] Haimen Sunegeri

Back Turned - (Flow Chart Image)
Haimen Sunegeri - Recovers Crouching

Haimen Sunegeri
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jean - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jean] Kyoshin Options

Kyoshin Options from these strings:
Maeken
Kakegeri
Shutoukiri
Koubougeri 
Hizageri 
Maegeri
Chudan Ushiro Mawashigeri
Furimuki Shutou

Kyoshin Gyakuken - Recovers Standing
          Kyoshin Renken - Recovers Standing
                    Kyoshin Kourengeki - Recovers Standing
Kyoshin Gedanshu - Recovers Standing
          Kyoshin Nirenshu - Recovers Standing 

Kyoshin Gyakuken
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kyoshin Renken
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kyoshin Kourengeki
Special Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kyoshin Gedanshu
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kyoshin Nirenshu
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jean - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

January 29, 2013

[Jacky] Slide Shuffle (Back Turned)

Back Turned - (Flow Chart Image)
Slide Shuffle - Recovers Standing

Slide Shuffle
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Turn Slant Back Knuckle

Back Turned - (Flow Chart Image)
Turn Slant Back Knuckle - Recovers Crouching
          Rage Kick - Recovers Standing

Turn Slant Back Knuckle
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Rage Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Turn Low Spin Kick

Back Turned - (Flow Chart Image)
Turn Low Spin Kick - Recovers Crouching

Turn Low Spin Kick
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Blind Back Knuckle

Back Turned - (Flow Chart Image)
Blind Back Knuckle - Recovers Standing

Blind Back Knuckle
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Turn Kick

Back Turned - (Flow Chart Image)
Turn Kick - Recovers Standing
          Slide Shuffle - Recovers Standing

Turn Kick
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Slide Shuffle (Turn Kick)
Maneuver to Slide Shuffle recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Turn Knuckle

Back Turned - (Flow Chart Image)
Turn Knuckle - Recovers Standing
          Jab Straight - Recovers Standing
                    Jab Double Straight - Recovers Standing
                    Jab Straight Back Knuckle - Recovers Standing
                              Combo Back Knuckle Spin - Recovers Back Turned  
                              Side Slide Shuffle (Foreground) - Recovers Standing 
                              Side Slide Shuffle (Background) - Recovers Standing 
                    Double Punch Slash Kick - Recovers Standing
                              Slide Shuffle - Recovers Standing 
                    Double Punch Middle Smash - Recovers Standing
                              Combo Smash Sword - Recovers Standing  
                              Combo Smash Back Knuckle - Recovers Standing   
                                        Combo Smash Back Knuckle Spin - Recovers Standing  
                                                  Slide Shuffle - Recovers Standing 
                                        Rib Crush - Recovers Standing   
                                        Combo Smash Back Knuckle Low - Recovers Standing  
                                        Side Slide Shuffle (Foreground) - Recovers Standing 
                                        Side Slide Shuffle (Background) - Recovers Standing 
          Punch High Kick - Recovers Standing
          Punch High Kick~Cancel - Recovers Standing
          Punch Side Kick - Recovers Standing

Turn Knuckle
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jacky] Side Slide Shuffle

Side Slide Shuffle from these strings:
Straight Lead
Spinning Back Knuckle
Middle Smash
Middle Kick
Dragon Combination 1
Chopping Blow
Turn Knuckle

Side Slide Shuffle (Foreground) - Recovers Standing
          Spear Elbow - Recovers Standing
                    Elbow Back Knuckle - Recovers Standing

Side Slide Shuffle (Background) - Recovers Standing
          Spear Elbow - Recovers Standing
                    Elbow Back Knuckle - Recovers Standing

Side Slide Shuffle
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Spear Elbow
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Elbow Back Knuckle
Special High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jacky - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

January 27, 2013

[Goh] Tsukami

Tsukami from these strings:
Kokuryusatsu Ichi
Hizageri~Kuchikitate
Kumite Harai
Tsukamigaeshi

Tsukami - Recovers Standing
          Tsukitobashi - Recovers Standing
          Zenpou Kuzushi - Recovers Standing
          Osotogari~Tenmagyou - Recovers Standing
          Kouhou Kuzushi - Recovers Standing
          Tomoenage~Ayagami - Recovers Standing
          Uhou Kuzushi - Recovers Standing
          De'ashibarai~Shukongoushu (Front Side) - Recovers Standing
          Sahou Kuzushi - Recovers Standing
          De'ashibarai~Shukongoushu (Back Side) - Recovers Standing

Tsukami
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tsukitobashi
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Zenpou Kuzushi
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Osotogari~Tenmagyou
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kouhou Kuzushi
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Tomoenage~Ayagami
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Uhou Kuzushi
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



De'ashibarai~Shukongoushu (Front Side)
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sahou Kuzushi
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



De'ashibarai~Shukongoushu (Back Side)
Throw Combo recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Tsukamigaeshi

Default Stance - against opponent's throw
Tsukamigaeshi - Recovers Standing

Tsukamigaeshi
Sabaki to Tsukami recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Ouchigari

Back Turned - (Flow Chart Image)
Ouchigari - Recovers Standing

Ouchigari
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Sunegeri

Back Turned - (Flow Chart Image)
Sunegeri - Recovers Standing

Sunegeri
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Kouryusatsu

Back Turned - (Flow Chart Image)
Kouryusatsu - Recovers Standing

Kouryusatsu
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Tettsui

Back Turned - (Flow Chart Image)
Tettsui - Recovers Standing

Tettsui
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Mawashigeri

Back Turned - (Flow Chart Image)
Mawashigeri - Recovers Standing

Mawashigeri
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Goh] Tsuki

Back Turned - (Flow Chart Image)
Tsuki - Recovers Standing
          Kasumigoroshi - Recovers Standing
                    Shikigami - Recovers Standing
                    Turn - Recovers Back Turned
          Tsurane Shouda - Recovers Standing

Tsuki
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Goh - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

January 21, 2013

[Eileen] Interrupt Moves

Interrupt Moves from these strings:
Shusshou
Soumensou
Touku Geimentai
Matsumensou
Taisei Honsou
Honshin Senputai
Douchu
Enkou Chousou
Jinraishou
Tenshin Rinheki
Koushi Kouzan
Ribyou Hoso
Enkou Tekitou
Goku Kouhon
Goku Shicchi
Rakuchi Bougetsu
Rakuten Hagetsu
Zenkuhon
Enkou Nyudou
Haishin Gekichou
Touho Shikei
Kasoukyaku

There are 4 Interrupt Moves:
Goku Shicchi - Recovers Standing
          Goku Santeki - Recovers Standing
          Goku Kouzan - Recovers Standing
                    Koushi Renzan - Recovers Standing
                    Interrupt Moves options
                    Cancel Moves options
          Shicchi Bansoutai - Recovers Crouching
                    Byakuren Konsui - Recovers Crouching
                              Tenpu Choubikyaku - Recovers Crouching 
          Zenkuhon - Recovers Standing
                    Zenkuhon Rakutai - Recovers Standing
                    Zenku Soutsui - Recovers Standing
                    Rakuchi Senshintai - Recovers Standing
                    Rakuchi Bansoutai - Recovers Crouching
                              Byakuren Konsui - Recovers Crouching
                                        Tenpu Choubikyaku - Recovers Crouching
                    Taisei Soumen - Recovers Standing
                    Interrupt Moves options
          Moves Forward - Recovers Standing
          Moves Sideway (Foregroumd) - Recovers Standing
          Moves Sideway (Background) - Recovers Standing 

Rakuchi Bougetsu - Recovers Crouching
          Enkou Bokuchou - Recovers Standing
                    Interrupt Moves options
                    Cancel Moves options
          Koushuhon - Recovers Standing

Rakuten Hagetsu - Recovers Standing
          Kouten Sensou - Recovers Standing
                    Touten Sensou - Recovers Standing
                              Hiten Hafu - Recovers Standing
                              Interrupt Moves options
                              Cancel Moves options
          Rakuchi Settai - Recovers Crouching

Goku Honshin - Recovers Back Turned
          Honshin Matsumensou - Recovers Standing
                    Rakka Rougeki - Recovers Standing
                    Honshin Soutai - Recovers Crouching
          Goku Hekitai - Recovers Standing

 --------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Cancel Moves

Cancel Moves from these strings:
Shusshou
Soumensou
Touku Geimentai
Matsumensou
Taisei Honsou 
Honshin Senputai
Douchu
Enkou Chousou
Jinraishou
Tenshin Rinheki
Koushi Kouzan
Ribyou Hoso
Enkou Tekitou
Goku Shicchi
Rakuchi Bougetsu
Rakuten Hagetsu
Haishin Gekichou
Touho Shikei
Kasoukyaku

There are 8 Cancel Moves:
Taisei Chouzan - Recovers Standing
          Taisei Renteki - Recovers Standing 
                    Taisei Kouten - Recovers Standing

Taisei Honsou - Recovers Standing
          Renshu Bentsui - Recovers Standing 
                    Renkan Chutsui - Recovers Standing
                    Interrupt Moves options
                    Cancel Moves options
          Honsokuteki - Recovers Standing  

Juji Honsentai - Recovers Standing

Sendantai - Recovers Standing

Koushi Choukan - Recovers Standing

Taisei Dakka - Recovers Standing

Zenkuhon - Recovers Standing
          Zenku Soutsui - Recovers Standing 
          Zenkuhon Rakutai - Recovers Standing
          Rakuchi Senshintai - Recovers Standing
          Rakuchi Bansoutai - Recovers Crouching
                    Byakuren Konsui - Recovers Crouching
                              Tenpu Choubikyaku - Recovers Crouching
          Taisei Soumen - Recovers Standing
          Interrupt Moves options

Enkou Nyudou - Recovers Crouching
          Enkou Shutsudou - Recovers Standing 
          Shukushin Sokutan - Recovers Standing
          Shukushin Zensoubi - Recovers Crouching
          Interrupt Moves options

--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Haishin Kousou

Back Turned - (Flow Chart Image)
Haishin Kousou - Recovers Crouching

Haishin Kousou
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Kasoukyaku

Back Turned - (Flow Chart Image)
Kasoukyaku - Recovers Back Turned
          Henshi Engeki - Recovers Standing
                    Tenshin Sougekishou - Recovers Standing
                    Interrupt Moves options
                    Cancel Moves options

Kasoukyaku
Low Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Henshi Engeki
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Interrupt Moves












Cancel Moves








 




Tenshin Sougekishou
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Haishin Kasou

Back Turned - (Flow Chart Image)
Haishin Kasou - Recovers Crouching

Haishin Kasou
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Haishin Souyakutai

Back Turned - (Flow Chart Image)
Haishin Souyakutai - Recovers Standing

Haishin Souyakutai
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Bateikyaku

Back Turned - (Flow Chart Image)
Bateikyaku - Recovers Standing

Bateikyaku
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Haishin Kouryoutai

Back Turned - (Flow Chart Image)
Haishin Kouryoutai - Recovers Back Turned

Haishin Kouryoutai
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Eileen] Touho Shikei

Back Turned - (Flow Chart Image)
Touho Shikei - Recovers Standing
          Interrupt Moves options
          Cancel Moves options

Touho Shikei
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:


Interrupt Moves












Cancel Moves













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Eileen - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).