At -10 frame, a character cannot use a strike to interrupt opposing characters'
standard throw.
Version: VF5FS Version A.1
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
November 23, 2012
November 22, 2012
[General] +/- 13 Frame Situation
At -13 frame, a character cannot defend against all opposing characters' standard jab and strikes that execute 13 frames or faster.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] +/- -24 Frame Situation
At -24 frame, the character cannot defend against majority of strikes that execute 24 frames or faster.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] Special Mid Strike
Unlike normal Mid Strikes, Special Mid Strikes deal no damage against characters in a Crouching Guard position. However, Special Mid Strikes against characters in a Crouching Guard position force the characters to stand and remove their guard (1).
Special Mid Strikes are also known as EX Mid Strikes.
Approximately 2% of all Mid Strikes are Special Mid Strikes.
Special Mid Strikes List
Akira
Satei - starter option from Default Stance
Aoi
Rentotsu Kodachi - string option from Datotsu (4th) and Shutou Mawari (4th)
Jacky
Lightning Kick 1 - starter option from Default Stance
Jeffry
Dash Elbow Upper - string option from Dash Elbow (2nd)
Lau
Shakashou - starter option from Default Stance
Sako Soushou - starter option from Default Stance
Hi'en Tenshinshou - starter option from Default Stance
Haigo Shakashou - starter option from Back Turned and Kokei Back Turned
Hi'en Renshou - string option from Hi'en Tenshinshou (2nd)
Haisen Renshou - string option from Chusui (2nd), Haichuken (2nd), Shajoushou (3rd), and Junho Chushou (3rd)
Lei
Shaten Renshou - string option from Shatenshou (2nd)
Pai
Danshitsu - starter option from Default Stance
Renken Toukyaku - string option from Chuken (3rd) and Haishin Housui (3rd)
Sarah
Double Joint Butt - string option from Rising Elbow (2nd)
Shun
Chouwan Ryouken - starter option from Default Stance with 6+ Drinks
Renshu Haika Ryukyaku - string option from Koushutai with 16+ Drinks (4nd)
Saishu Renkangeki - string option from Chougeki (3rd), Haihanshou (3rd)
Taka
Susuharai - string option from Shimobarai (2nd)
Wolf
Screw Hook - starter option from Default Stance
One Two Upper - string option from Straight Hammer (3rd) and Rolling Hammer (3rd)
Version: VF5FS Version A.1
References:
1. VFDC Wiki Special Mid Attacks
Last Updated March 13, 2014
Special Mid Strikes are also known as EX Mid Strikes.
Approximately 2% of all Mid Strikes are Special Mid Strikes.
Special Mid Strikes List
Akira
Satei - starter option from Default Stance
Aoi
Rentotsu Kodachi - string option from Datotsu (4th) and Shutou Mawari (4th)
Jacky
Lightning Kick 1 - starter option from Default Stance
Jeffry
Dash Elbow Upper - string option from Dash Elbow (2nd)
Lau
Shakashou - starter option from Default Stance
Sako Soushou - starter option from Default Stance
Hi'en Tenshinshou - starter option from Default Stance
Haigo Shakashou - starter option from Back Turned and Kokei Back Turned
Hi'en Renshou - string option from Hi'en Tenshinshou (2nd)
Haisen Renshou - string option from Chusui (2nd), Haichuken (2nd), Shajoushou (3rd), and Junho Chushou (3rd)
Lei
Shaten Renshou - string option from Shatenshou (2nd)
Pai
Danshitsu - starter option from Default Stance
Renken Toukyaku - string option from Chuken (3rd) and Haishin Housui (3rd)
Sarah
Double Joint Butt - string option from Rising Elbow (2nd)
Shun
Chouwan Ryouken - starter option from Default Stance with 6+ Drinks
Renshu Haika Ryukyaku - string option from Koushutai with 16+ Drinks (4nd)
Saishu Renkangeki - string option from Chougeki (3rd), Haihanshou (3rd)
Taka
Susuharai - string option from Shimobarai (2nd)
Wolf
Screw Hook - starter option from Default Stance
One Two Upper - string option from Straight Hammer (3rd) and Rolling Hammer (3rd)
Version: VF5FS Version A.1
References:
1. VFDC Wiki Special Mid Attacks
Last Updated March 13, 2014
[Akira] Zanshu
Default Stance (Flow Chart Image)
Zanshu - Recovers Standing
Youshi Saiken (chargeable) - Recovers Standing
Zanshu
Frame Data:
Execution: 16 (4 Active)
G: -6
H: opponent down (-1 on Taka) (18 damage)
CH: opponent down
45 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Youshi Saiken
Frame Data:
Execution: 20 (3 Active)
G: -15
H: opponent down (20 damage)
CH: opponent down
46 Total Frames (no contact)
Maximum Charge Execution: 37 (3 Active)
Maximum Charge G: +6
Maximum Charge H: opponent down (30 damage)
Maximum Charge CH: opponent down
70 Total Frames (no contact)
Properties and Description: Chargeable
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Zanshu - Recovers Standing
Youshi Saiken (chargeable) - Recovers Standing
Zanshu
| Mid Strike recovers Standing |
Execution: 16 (4 Active)
G: -6
H: opponent down (-1 on Taka) (18 damage)
CH: opponent down
45 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Youshi Saiken
| Mid Strike recovers Standing |
Execution: 20 (3 Active)
G: -15
H: opponent down (20 damage)
CH: opponent down
46 Total Frames (no contact)
Maximum Charge Execution: 37 (3 Active)
Maximum Charge G: +6
Maximum Charge H: opponent down (30 damage)
Maximum Charge CH: opponent down
70 Total Frames (no contact)
Properties and Description: Chargeable
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Sokutai
Default Stance
Sokutai - Recovers Standing
Sokutai
Frame Data:
Execution: 16 (2 Active)
G: -6
H: 0 (+8 against crouching opponent) (24 damage)
CH: +8 (+2 on recovery counter hit)
43 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Sokutai - Recovers Standing
Sokutai
| Mid Strike recovers Standing |
Execution: 16 (2 Active)
G: -6
H: 0 (+8 against crouching opponent) (24 damage)
CH: +8 (+2 on recovery counter hit)
43 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Akira] Maho Shoukou
Default Stance
Maho Shoukou - Recovers Standing
Maho Shoukou
Frame Data:
Execution: 16 (2 Active)
G: -7
H: stagger (27 damage)
CH: stagger
45 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Maho Shoukou - Recovers Standing
Maho Shoukou
| Mid Strike recovers Standing |
Execution: 16 (2 Active)
G: -7
H: stagger (27 damage)
CH: stagger
45 Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Akira - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
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