/hi July 18th, 2013 - After a long hiatus due to various complications, work on the Project continues! So far I have added all the images to 14 of the 20 characters sections. Only Kage, Lau, Lei, Lion, Sarah, and Shun remains. I am working on Kage's section currently.
One of the reason for the delay in updates to the project is due to Photobucket (the image storage website) going through a complete renovation.
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
July 18, 2013
July 16, 2013
[Kage] Hagakure-ryu In Shippujin Back Turned
Options from Hagakure-ryu In Shippujin Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).
Hagakure-ryu In Shippujin Back Turned Option from these strings:
Kodachinuki
Hagakure-ryu In Shippujin Back Turned Options
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hagakure-ryu In Shippujin Back Turned Option from these strings:
Kodachinuki
Hagakure-ryu In Shippujin Back Turned Options
- [14] Hagakure-ryu In Ura Fujin - options
- [16] Gyakugeri - options
- [17] Haisen Soukyaku -
- [18] Tachi Shutou - options
- [26] In Senpugeri -
- [31] Hairyusou -
- [15] Ura Shutou -
- [16] Hangetsugeri -
- [CT] Yamigasumi - options
- Amatsukitsune - options
- Zan'eiten -
- Back Turned -
- Turn Around -
- Step Back Turn Around -
- Walk -
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Kage] Hagakure-ryu You Jumonji Kamae Back Turned
Options from Hagakure-ryu You Jumonji Kamae Back Turned (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).
Hagakure-ryu You Jumonji Kamae Back Turned Option from these strings:
Senpujin
Kodachinuki
Urasuisha
Hagakure-ryu You Jumonji Kamae Back Turned Options
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hagakure-ryu You Jumonji Kamae Back Turned Option from these strings:
Senpujin
Kodachinuki
Urasuisha
Hagakure-ryu You Jumonji Kamae Back Turned Options
- [10] Juji Uraha - options
- [16] Ura Tachigeri -
- [17] Ura’ate -
- [15] Ura Shutou Rin -
- [24] Ura Minamogeri -
- [CT] Yamigasumi - options
- Amatsukitsune - options
- Zan'eiten -
- Back Turned -
- Turn Around -
- Turn Around Hagakure-ryu You Jumonjibashiri -
- Step Back Turn Around -
- Walk -
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
July 14, 2013
[Kage] Hagakure-ryu You Jumonji Kamae
Options from Hagakure-ryu You Jumonji Kamae (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).
Hagakure-ryu You Jumonji Kamae Option from these stances:
Default Stance
Hagakure-ryu You Jumonji Kamae Option from these strings:
Rasen
Hiji'uchi
Sokuten
Amatsukitsune (Back Turned, Hagakure-ryu You Jumonji Kamae Back Turned, or Hagakure-ryu In Shippujin Back Turned)
Hagakure-ryu You Jumonji Kamae Options
Hagakure-ryu You Jumonji Kamae - [P][t][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hagakure-ryu You Jumonji Kamae Option from these stances:
Default Stance
Hagakure-ryu You Jumonji Kamae Option from these strings:
Rasen
Hiji'uchi
Sokuten
Amatsukitsune (Back Turned, Hagakure-ryu You Jumonji Kamae Back Turned, or Hagakure-ryu In Shippujin Back Turned)
Hagakure-ryu You Jumonji Kamae Options
- [12] Juji Danken - options
- [16] Hagakure-ryu You Kusabi'uchi -
- [19] Hagakure-ryu In Dounuki -
- [20] Suigetsugeri -
- [20] Hagakure-ryu You Hi'en -
- [30] Hagakure-ryu In Suigetsuhou -
- [23] Suimengeri -
- Hagakure-ryu In Chiryu - against high or mid punch
- Hagakure-ryu In Myou'oujin - against high and mid kick, knee, or middle
- Hagakure-ryu You Jumonjibashiri - options
- Hagakure-ryu In Shippujin -
- Jumonji Maetsugiashi -
- Jumonji Ushirotsugiashi -
- Ryu'eiten -
- Default Stance -
Hagakure-ryu You Jumonji Kamae - [P][t][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
| Maneuver recovers to Hagakure-ryu You Jumonji Kamae |
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
[Kage] Hagakure-ryu In Shippujin
Options from Hagakure-ryu In Shippujin (Work in Progress). Please use the names below the images to identify moves and ignore the names on the images. For strikes, the number within the brackets is the execution speed. For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).
Hagakure-ryu In Shippujin Option from these stances:
Default Stance
Hagakure-ryu You Jumonji Kamae
Hagakure-ryu In Shippujin Option from these strings:
Danken
Sokudan
Rasen
Tsukikaeshigeri
Hiji'uchi
Nakageri
Hagakure-ryu In Raijingeki
Senpujin
Sokuten
Uraha
Gyakugeri (from Back Turned and Hagakure-ryu You Shippujin Back Turned)
Tachi Shutou
Juji Danken
Juji Uraha
Hagakure-ryu In Shippujin Options
Hagakure-ryu In Shippujin - [b][P][t][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Hagakure-ryu In Shippujin Option from these stances:
Default Stance
Hagakure-ryu You Jumonji Kamae
Hagakure-ryu In Shippujin Option from these strings:
Danken
Sokudan
Rasen
Tsukikaeshigeri
Hiji'uchi
Nakageri
Hagakure-ryu In Raijingeki
Senpujin
Sokuten
Uraha
Gyakugeri (from Back Turned and Hagakure-ryu You Shippujin Back Turned)
Tachi Shutou
Juji Danken
Juji Uraha
Hagakure-ryu In Shippujin Options
- [11] Hagakure-ryu In Fujin - options
- [21] Hagakure-ryu In Ryusou - options
- [28] Hagakure-ryu In Ryujin -
- [16] Hagakure-ryu In Shouryuzan -
- [19] Hagakure-ryu In Kusanagigiri -
- [20] Hagakure-ryu In Shippukyaku -
- [22] Hagakure-ryu In Ryubibarai - options
- Shippujin Mikawashi (forward) - options
- Shippujin Mikawashi (back) -
- Shippujin Maetsugiashi-
- Shippujin Ushirotsugiashi -
- Default Stance -
Hagakure-ryu In Shippujin - [b][P][t][K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
| Maneuver recovers to Hagakure-ryu In Shippujin |
--------------------------------
Kage - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
May 18, 2013
[Pai] Meishouho
Meishouho from:
Default Stance
Back Turned
Meishouho - Recovers Back Turned
Meishougei Ensenkyaku - Recovers Back Turned
Meishougei Enshi Renshou - Recovers Standing
Meishougei Enshi Renshou Soukyaku - Recovers Crouching
Meishouho Ryusui Shouda - To Bokutai - Recovers Crouching
Meishouho Gekiryuha - Recovers Standing
Meiho Zensoutai - Recovers Crouching
Meishouho
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishougei Ensenkyaku - (Meishouho) [K][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishougei Enshi Renshou - (Meishouho) [Kg][tg][Gg][P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishougei Enshi Renshou Soukyaku - (Meishouho) [Kg][tg][Gg][Pg][K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishouho Ryusui Shouda - (Meishouho) [P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishouho Gekiryuha - (Meishouho) [Pg][P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meiho Zensoutai - (Meishouho) [K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Pai - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Default Stance
Back Turned
Meishouho - Recovers Back Turned
Meishougei Ensenkyaku - Recovers Back Turned
Meishougei Enshi Renshou - Recovers Standing
Meishougei Enshi Renshou Soukyaku - Recovers Crouching
Meishouho Ryusui Shouda - To Bokutai - Recovers Crouching
Meishouho Gekiryuha - Recovers Standing
Meiho Zensoutai - Recovers Crouching
Meishouho
| Maneuver recovers Back Turned |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishougei Ensenkyaku - (Meishouho) [K][t][G]
| Special High Strike recovers Back Turned |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishougei Enshi Renshou - (Meishouho) [Kg][tg][Gg][P]
| Two High Strikes recover Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishougei Enshi Renshou Soukyaku - (Meishouho) [Kg][tg][Gg][Pg][K]
| Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishouho Ryusui Shouda - (Meishouho) [P]
| Two Mid Strikes to Bokutai recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meishouho Gekiryuha - (Meishouho) [Pg][P]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Meiho Zensoutai - (Meishouho) [K]
| Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Pai - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
February 19, 2013
[Pai] Hakkeshou
Hakkeshou Option from these strings:
Chuken
Ryoushou
Danshitsu
Soukasui
Haishin Housui
Haishin Kasui
Bokutai
Hakkeshou (Foreground) - Recovers Standing
Saigyu Bougetsu - Recovers Standing
Hi’en Shousui - Recovers Crouching
Hakuja Tenshin - Recovers Standing
Konshu (Background) - Recovers Standing
Hakkeshou (Background) - Recovers Standing
Saigyu Bougetsu - Recovers Standing
Hi’en Shousui - Recovers Crouching
Hakuja Tenshin - Recovers Standing
Konshu (Foreground) - Recovers Standing
Hakkeshou -
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Hold [ufs_] or [dfs_] to stay in Hakkeshou.
Saigyu Bougetsu - (Hakkeshou) [P]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Hi’en Shousui - (Hakkeshou) [K]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Hakuja Tenshin - (Hakkeshou) [P][t][G]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Hold
Konshu - (Hakkeshou) [df] or [uf]
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: When in Hakkeshou moving toward foreground, Konshu input is [ufs]. When in Hakkeshou moving toward background, Konshu input is [dfs].
--------------------------------
Pai - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
Chuken
Ryoushou
Danshitsu
Soukasui
Haishin Housui
Haishin Kasui
Bokutai
Hakkeshou (Foreground) - Recovers Standing
Saigyu Bougetsu - Recovers Standing
Hi’en Shousui - Recovers Crouching
Hakuja Tenshin - Recovers Standing
Konshu (Background) - Recovers Standing
Hakkeshou (Background) - Recovers Standing
Saigyu Bougetsu - Recovers Standing
Hi’en Shousui - Recovers Crouching
Hakuja Tenshin - Recovers Standing
Konshu (Foreground) - Recovers Standing
Hakkeshou -
| Maneuver recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Hold [ufs_] or [dfs_] to stay in Hakkeshou.
Saigyu Bougetsu - (Hakkeshou) [P]
| Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Hi’en Shousui - (Hakkeshou) [K]
| Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Hakuja Tenshin - (Hakkeshou) [P][t][G]
| High Catch Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Hold
Konshu - (Hakkeshou) [df] or [uf]
| Maneuver recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: When in Hakkeshou moving toward foreground, Konshu input is [ufs]. When in Hakkeshou moving toward background, Konshu input is [dfs].
--------------------------------
Pai - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
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