My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 22, 2012

[Pai] High Reversal

Default Stance - (Flow Chart Image)
High Reversal
(against opponent's high punch) Unshu Soushouha - Recovers Standing
(against opponent's right high elbow) Raku'en Katou - Recovers Standing
(against opponent's left high elbow) Sousui Sanmon - Recovers Standing
(against opponent's right high kick) Senpu Soukyaku - Recovers Standing
(against opponent's left high kick) Senpu Haikyaku - Recovers Standing
(against opponent's high right knee) Soushitsu Touraku - Recovers Standing
(against opponent's high left knee) Teishitsu Soukyaku - Recovers Standing

Unshu Soushouha
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Raku'en Katou
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Sousui Sanmon
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senpu Soukyaku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Senpu Haikyaku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Soushitsu Touraku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Teishitsu Soukyaku
High Reversal recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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