My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 22, 2012

[Sarah] Forward Slide

Default Stance - (Flow Chart Image)

Forward Slide Option from these strings:
Straight Lead
Vertical Hook Kick
Breeze Shot
Rising Elbow
Quick Knee
Turn Knuckle

Forward Slide - Recovers Standing
          Forward Jab - Recovers Standing
                    Forward One-Two - Recovers Standing
                              Forward Combo Somersault Kick - Recovers Standing
                              Forward Slide - Recovers Standing
          Neck Chopper - Recovers Standing
          Wildcat - Recovers Back Turned
          Altro Stiletto - Recovers Standing
          Serpent Tail - Recovers Standing
          Serpent Bite - Recovers Standing
                    Neck Hold Crush - Recovers Standing
          Backward Slide - Recovers Standing
                    Snap Back Knuckle - Recovers Standing
                    Spinning Elbow - Recovers Standing
                    High Angle Knee Kick - Recovers Standing
                    Middle Spin Slicer - Recovers Standing
                    Step-in Low - Recovers Standing

Forward Slide - [f][P][t][K][t][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Forward Jab - (Forward Slide) [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Forward One-Two - (Forward Slide) [Pg][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Forward Combo Somersault Kick - (Forward Slide) [Pg][Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Forward Slide (Forward One-Two) - (Forward Slide) [Pg][Pg][f]
Maneuver to Forward Slide recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Neck Chopper - (Forward Slide) [P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



WIldcat - (Forward Slide) [K][t][G]
High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Altro Stiletto - (Forward Slide) [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Serpent Tail - (Forward Slide) [d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Serpent Bite - (Forward Slide) [d][K][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Neck Hold Crush - (Forward Slide) [dg][Kg][Kg] (guard or hit) [P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Backward Slide - (Forward Slide) [b]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Snap Back Knuckle - (Forward Slide) [bg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Spinning Elbow - (Forward Slide) [bg][P][t][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



High Angle Knee Kick - (Forward Slide) [bg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Middle Spin Slicer - (Forward Slide) [bg][K][t][G]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step-in Low - (Forward Slide) [d][K]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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