Straight Lead - Recovers Standing
Jab Straight - Recovers Standing
Flash Piston Punch - Recovers Standing
Combo Scarecrow - Recovers to Flamingo
Step - Recovers Standing
Combo Somersault Kick - Recovers Standing
Combo Rising Knee - Recovers Standing
Forward Slide - Recovers Standing
Double Punch Back Kick - Recovers Standing
Punch High Kick - Recovers Standing
Punch High Kick~Cancel - Recovers Standing
Punch Toe Kick - Recovers Standing
Straight Lead - [P]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Jab Straight - [Pg][P]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Flash Piston Punch - [Pg][Pg][P]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Combo Scarecrow - [Pg][Pg][Pg][u][K]
High Strike recovers to Flamingo |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Step (Combo Scarecrow) - [Pg][Pg][Pg][ug][Kg][P][t][K][t][G]
Maneuver to Step recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Combo Somersault Kick - [Pg][Pg][Pg][ub][K] or [b][K]
Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Combo Rising Knee - [Pg][Pg][Pg][K]
Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Forward Slide (Flash Piston Punch) - [Pg][Pg][Pg][f]
Maneuver to Forward Slide recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Double Punch Back Kick - [Pg][Pg][K]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Punch High Kick - [Pg][K]
High Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Punch High Kick Cancel - [Pg][K][G]
Maneuver recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Punch Toe Kick - [Pg][b][K]
Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
--------------------------------
Sarah - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).
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