My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

December 22, 2012

[Sarah] Straight Lead

Default Stance - (Flow Chart Image)
Straight Lead - Recovers Standing
          Jab Straight - Recovers Standing
                    Flash Piston Punch - Recovers Standing
                              Combo Scarecrow - Recovers to Flamingo
                                        Step - Recovers Standing
                              Combo Somersault Kick - Recovers Standing
                              Combo Rising Knee - Recovers Standing
                              Forward Slide - Recovers Standing
                    Double Punch Back Kick - Recovers Standing
          Punch High Kick - Recovers Standing
          Punch High Kick~Cancel - Recovers Standing
          Punch Toe Kick - Recovers Standing

Straight Lead - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Jab Straight - [Pg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Flash Piston Punch - [Pg][Pg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Combo Scarecrow - [Pg][Pg][Pg][u][K]
High Strike recovers to Flamingo
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Step (Combo Scarecrow) - [Pg][Pg][Pg][ug][Kg][P][t][K][t][G]
Maneuver to Step recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Combo Somersault Kick - [Pg][Pg][Pg][ub][K] or [b][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Combo Rising Knee - [Pg][Pg][Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Forward Slide (Flash Piston Punch) - [Pg][Pg][Pg][f]
Maneuver to Forward Slide recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Double Punch Back Kick - [Pg][Pg][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Punch High Kick - [Pg][K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Punch High Kick Cancel - [Pg][K][G]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Punch Toe Kick - [Pg][b][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Sarah - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

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