My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

February 19, 2013

[Pai] Hakkeshou

Hakkeshou Option from these strings:
Chuken
Ryoushou
Danshitsu 
Soukasui
Haishin Housui
Haishin Kasui
Bokutai

Hakkeshou (Foreground) - Recovers Standing
          Saigyu Bougetsu - Recovers Standing
          Hi’en Shousui - Recovers Crouching
          Hakuja Tenshin - Recovers Standing
          Konshu (Background) - Recovers Standing

Hakkeshou (Background) - Recovers Standing
          Saigyu Bougetsu - Recovers Standing
          Hi’en Shousui - Recovers Crouching
          Hakuja Tenshin - Recovers Standing
          Konshu (Foreground) - Recovers Standing

Hakkeshou -
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Hold [ufs_] or [dfs_] to stay in Hakkeshou.



Saigyu Bougetsu - (Hakkeshou) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Shousui - (Hakkeshou) [K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakuja Tenshin - (Hakkeshou) [P][t][G]
High Catch Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Hold



Konshu - (Hakkeshou) [df] or [uf]
Maneuver recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: When in Hakkeshou moving toward foreground, Konshu input is [ufs]. When in Hakkeshou moving toward background, Konshu input is [dfs].

--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Bokutai

Bokutai Option from these strings:
Chuken
Ensei Haikyaku
Hi'en Tenshi 
Soukasui
Chouho Soukasui
Haishin Housui
Haishin Kasui 
Meishouho (Default and Back Turned) 

Bokutai - Recovers Crouching
          Hi’en Toushinshou - Recovers Standing
                    Raigekishou - Recovers Standing
                              Renkan Tenshinkyaku - Recovers Standing
                              Renkan Haitenkyaku - Recovers Standing
                              Renkan Tenshin Soukyaku - Recovers Crouching
                              Hakkeshou (Foreground) - Recovers Standing
                              Hakkeshou (Background) - Recovers Standing
                    Renkan Engeki - Recovers Back Turned
                              Renkan Kousentai - Recovers Standing
                                        Renkan Enshi Rantsui - Recovers Crouching
                    Hi’en Choutenkyaku - Recovers Standing
                    Hakkeshou (Foreground) - Recovers Standing
                    Hakkeshou (Background - Recovers Standing
          Kinkei - Recovers Standing
          Zensou Taitoukyaku - Recovers Standing
          Kousoutai - Recovers Crouching

Bokutai -
Maneuver recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Toushinshou - (Boktuai) [P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Raigekishou - (Boktuai) [Pg][P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Renkan Engeki - (Boktuai) [Pg][b][P]
Special High Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hi’en Choutenkyaku - (Boktuai) [Pg][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Hakkeshou (Hi’en Toushinshou) - (Boktuai) [Pg][uf][P][t][K][t][G] or [df][P][t][K][t][G]
Maneuver to Hakkeshou recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kinkei - (Boktuai) [P][t][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Zensou Taitoukyaku - (Boktuai) [K][t][G]
Two Mid Strikes recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Kousoutai - (Boktuai) [K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

February 18, 2013

[Pai] Meishouho

Back Turned - (Flow Chart Image)
Meishouho - Recovers Back Turned
          Meishougei Ensenkyaku - Recovers Back Turned
                    Meishougei Enshi Renshou - Recovers Standing
                              Meishougei Enshi Renshou Soukyaku - Recovers Crouching
          Meishouho Ryusui Shouda - To Bokutai - Recovers Crouching
                    Meishouho Gekiryuha - Recovers Standing
          Meiho Zensoutai - Recovers Crouching

Meishouho - [P][t][K][t][G]
Maneuver to Meishouho recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Haishin Chugeki

Back Turned - (Flow Chart Image)
Haishin Chugeki - Recovers Standing
          Haishin Kakyaku - Recovers Standing

Haishin Chugeki - [d][P][t][K]
Mid Strike recovers Standing

Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Haishin Kakyaku - [dg][Pg][tg][Kg] (hit) [P][t][G]
Attack Throw recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Zaban Soushou

Back Turned - (Flow Chart Image)
Zaban Soushou - Recovers Back Turned

Zaban Soushou - [P][t][K]
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Zenshu Koutenkyaku

Back Turned - (Flow Chart Image)
Zenshu Koutenkyaku - Recovers Back Turned

Zenshu Koutenkyaku - [ub][K]
Mid Strike recovers Back Turned
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes: Buffer Input



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Zaka Sentai

Back Turned - (Flow Chart Image)
Zaka Sentai - Recovers Crouching

Zaka Sentai - [d][K]
Low Strike recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Koushutai

Back Turned - (Flow Chart Image)
Koushutai - Recovers Standing

Koushutai - [K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Haishin Kasui

Back Turned - (Flow Chart Image)
Haishin Kasui - Recovers Standing
          Souka Rensui- Recovers Standing
                    Souka Raigekishou - Recovers Standing
                              Renkan Tenshinkyaku - Recovers Standing
                              Renkan Haitenkyaku - Recovers Standing
                              Renkan Tenshin Soukyaku - Recovers Crouching
                              Hakkeshou (Foreground) - Recovers Standing
                              Hakkeshou (Background) - Recovers Standing
                    Souka Engeki - Recovers Back Turned
                              Renkan Kousentai - Recovers Standing
                                        Renkan Enshi Rantsui - Recovers Crouching
                    Souka Rensuishou - Recovers Standing
                    Hakkeshou (Foreground) - Recovers Standing
                    Hakkeshou (Background) - Recovers Standing
          Souka Senpukyaku (chargeable) - Recovers Standing
          Shukushin - Recovers Crouching
          Honshin - Recovers Standing
          Haishin - Recovers Back Turned
          Bokutai - Recovers Crouching

Haishin Kasui - [d][P]
Low Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



Bokutai (Haishin Kasui) - [dg][Pg][b]
Maneuver to Bokutai recovers Crouching
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Pai] Haishin Housui

Back Turned - (Flow Chart Image)
Haishin Housui - Recovers Standing
          Renshou - Recovers Standing
                    Raigekishou - Recovers Standing
                              Renkan Tenshinkyaku - Recovers Standing
                              Renkan Haitenkyaku - Recovers Standing
                              Renkan Tenshin Soukyaku - Recovers Crouching
                              Hakkeshou (Foreground) - Recovers Standing
                              Hakkeshou (Background) - Recovers Standing
                    Renkan Engeki - Recovers Back Turned
                              Renkan Kousentai - Recovers Standing
                                        Renkan Enshi Rantsui - Recovers Crouching
                     Renken Toukyaku - Recovers Standing
                              Renken Toukikyaku - Recovers Standing
          Renkentai - Recovers Standing
                    Bokutai - Recovers Crouching

Haishin Housui - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Pai - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

February 9, 2013

[Jeffry] Mid-Air Throw

Unique to Jeffry, a grab against opponent knocked in the air.  Placeholder.

--------------------------------
Version: VF5FS Version A.1

February 7, 2013

[Jeffry] Spin Knuckle

Back Turned - (Flow Chart Image)
Spin Knuckle - Recovers Standing
          Double Knuckle - Recovers Standing
                    Upper - Recovers Standing
          Knuckle Kick - Recovers Standing
                    Combo Pile Bunker - Recovers Standing
          Body Blow - Recovers Standing
                    Head Cut Smash - Recovers Standing
                    Threat Stance - Recovers Standing

Spin Knuckle - [P]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Kick

Back Turned - (Flow Chart Image)
Back Kick - Recovers Standing

Back Kick - [K]
High Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Double Hammer

Back Turned - (Flow Chart Image)
Back Double Hammer - Recovers Standing

Back Double Hammer - [d][P]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

[Jeffry] Back Heel Kick

Back Turned - (Flow Chart Image)
Back Heel Kick - Recovers Standing

Back Heel Kick - [d][K]
Mid Strike recovers Standing
Frame Data:
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)

Properties and Description:

Miscellaneous Notes:



--------------------------------
Jeffry - Main Page / Index

Version: VF5FS Version A.1

References:
1.  Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).

February 3, 2013

[Updates] Flash Multimedia and Emoticon in Blogger

/hi February 3rd, 2013 - Hello, this is a test post on making and embedding flash multimedia and incorporating command emoticons into the blog.  The cat emoticons were from the original emoticon javascript code I used as the template for the emoticons in this blog.  The cats are amusing, so I kept them in the code.  Update: The "cats" are actually Abo the onion head.
 
The code used for the command emoticons are below (there should be no space between the brackets).  There are two smaller versions of each command input by add 1 or 2 "s" after the letter.  I think the smaller versions are too small, but the original size alters the line height.

[g][p][k]     [ G ] [ P ] [ K ]  large-size emoticon