Chuken
Ryoushou
Danshitsu
Soukasui
Haishin Housui
Haishin Kasui
Bokutai
Hakkeshou (Foreground) - Recovers Standing
Saigyu Bougetsu - Recovers Standing
Hi’en Shousui - Recovers Crouching
Hakuja Tenshin - Recovers Standing
Konshu (Background) - Recovers Standing
Hakkeshou (Background) - Recovers Standing
Saigyu Bougetsu - Recovers Standing
Hi’en Shousui - Recovers Crouching
Hakuja Tenshin - Recovers Standing
Konshu (Foreground) - Recovers Standing
Hakkeshou -
Maneuver recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Hold [ufs_] or [dfs_] to stay in Hakkeshou.
Saigyu Bougetsu - (Hakkeshou) [P]
Mid Strike recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Hi’en Shousui - (Hakkeshou) [K]
Low Strike recovers Crouching |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes:
Hakuja Tenshin - (Hakkeshou) [P][t][G]
High Catch Throw recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: Hold
Konshu - (Hakkeshou) [df] or [uf]
Maneuver recovers Standing |
Execution: ( Active)
G:
H: ( damage)
CH:
Total Frames (no contact)
Properties and Description:
Miscellaneous Notes: When in Hakkeshou moving toward foreground, Konshu input is [ufs]. When in Hakkeshou moving toward background, Konshu input is [dfs].
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Pai - Main Page / Index
Version: VF5FS Version A.1
References:
1. Virtua Fighter 5: Final Showdown Master Guide - Majority of Frame Data (Pre-Version A).