My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

October 12, 2012

[General] Mid Strike

Mid strikes successfully hits opposing character that is crouching

Version: VF5FS Version A.1

[General] Defensive Move

Also known as Evade.

23 frames total for successful evade.  25 frames total for failed evade (VFR)

Version: VF5FS Version A.1

[General] Forward Crouch Dash

Requires a minimum of 5 frames to avoid high throws.  Recovers crouching.

Version: VF5FS Version A.1

[General] Low Strike

Low strikes will hit opposing character that is standing guard, but will be successfully defended by crouching guard.

Version: VF5FS Version A.1

[General] High Throw


Standard high throws will take 10 frames to execute.

Version: VF5FS Version A.1

[General] Offensive Move

A general move that can be used to put you at opponent's side (side situation).

Offensive Move (OM) - have different properties dependent on distance between the fighters. 

Close Range OM - 20 total frames. Buffered strikes will normally have side attack properties. 

Long Range OM - 25 total frames.

Total frames determined through tests with the assumption of a 12-frame input buffer window. Verified through frame-by-frame video analysis afterwards. Still need to confirm with previous listed total frames of 22 (1)

Miscellaneous Notes:  In original VF5, offensive move had some evasive properties.
 
Version: VF5US

Last Updated: July 10, 2023

References
1 - VF5FSレタスメモ - 【システム】OMの全体フレーム

October 10, 2012

General Index

Last Updated: May 10th, 2022

#
+/- 0 Frame Situation [General]
+/- 1 Frame Situation [General]
+/- 2 Frame Situation [General]
+/- 3 Frame Situation [General]
+/- 4 Frame Situation [General]
+/- 5 Frame Situation [General]
+/- 6 Frame Situation [General]
+/- 7 Frame Situation [General]
+/- 8 Frame Situation [General]
+/- 9 Frame Situation [General]
+/- 10 Frame Situation [General]
+/- 11 Frame Situation [General]
+/- 12 Frame Situation [General]
+/- 13 Frame Situation [General]
+/- 14 Frame Situation [General]
+/- 15 Frame Situation [General]
+/- 16 Frame Situation [General]
+/- 17 Frame Situation [General]
+/- 18 Frame Situation [General]
+/- 19 Frame Situation [General]
+/- 20 Frame Situation [General]
+/- 22 Frame Situation [General]
+/- 24 Frame Situation [General]
+/- 26 Frame Situation [General]
+/- 32 Frame Situation [General]

A
Akira
Aoi
Attack Throw [General]

B
Back Crouch Dash [General]
Back Dash [General]
Back Turned [General]
Blaze
Brad

C
Catch Throw (See High Catch Throw or Low Catch Throw)
Crouching [General]
Crouching Guard [General]

D
Default Stance [General]
Defensive Move [General]
Down [General]
Down (Face Down, Feet Toward) [General]
Down (Face Down, Head Toward) [General]
Down (Face Down, Side Turned) [General]
Down (Face Up, Feet Toward) [General]
Down (Face Up, Head Toward) [General]
Down (Face Up, Side Turned) [General]
Down Attack [General]
Dural

E
Eileen
El Blaze (See Blaze)

F
Feet Position [General]
Forward Crouch Dash [General]
Forward Dash [General]
Frame Data [General]

G
Goh
Ground Reversal [Aoi]
Ground Throw [General]
Guard (See Standing Guard or Crouching Guard)

H
High Catch Throw [General]
High Reversal [General]
High Strike [General]
High Throw [General]

I
Inashi [General]

J
Jacky
Jean
Jeffry

K
Kage

L
Lau
Lei
Lion
Low Catch Throw [General]
Low Punch [General]
Low Reversal [General]
Low Strike [General] 
Low Throw [General]

M
Mid Reversal [General]
Mid Strike [General]
Mid-Air Throw [Jeffry]
Movement [General]

O
Offensive Move [General]
Opponent Attack Dependent Move [General]

P
Pai

R
Reversal (See Opponent Attack Dependent Move, High Reversal, Mid Reversal, Low Reversal, or Ground Reversal)
Reversal Combo [General]

S
Sabaki [General]
Sarah
Semicircular Strike [General]
Shun
Side Turned [General]
Slam [General]
Sober [Shun]
Special High Strike [General]
Special Low Strike [General]
Special Mid Strike [General]
Stage [General]
Stagger [General]
Standing (See Default Stance)
Standing Guard [General]

T
Taka
Throw [General]
Throw Combo [General]

V
Vanessa

W
Walk [General]
Weight [General]
Wolf