Mid strikes successfully hits opposing character that is crouching.
Version: VF5FS Version A.1
My personal blog for Virtua Fighter
A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.
October 12, 2012
[General] Defensive Move
Also known as Evade.
23 frames total for successful evade. 25 frames total for failed evade (VFR)
Version: VF5FS Version A.1
23 frames total for successful evade. 25 frames total for failed evade (VFR)
Version: VF5FS Version A.1
[General] Low Strike
Low strikes will hit opposing character that is standing guard, but will be successfully defended by crouching guard.
Version: VF5FS Version A.1
Version: VF5FS Version A.1
[General] High Throw
Standard high throws will take 10 frames to execute.
Version: VF5FS Version A.1
[General] Offensive Move
A general move that can be used to put you at opponent's side (side situation).
Offensive Move (OM) - have different properties dependent on distance between the fighters.
Miscellaneous Notes: In original VF5, offensive move had some evasive properties.
Version: VF5US
Offensive Move (OM) - have different properties dependent on distance between the fighters.
Close Range OM - 20 total frames. Buffered strikes will normally have side attack properties.
Long Range OM - 25 total frames.
Total frames determined through tests with the assumption of a 12-frame input buffer window. Verified through frame-by-frame video analysis afterwards. Still need to confirm with previous listed total frames of 22 (1)
Total frames determined through tests with the assumption of a 12-frame input buffer window. Verified through frame-by-frame video analysis afterwards. Still need to confirm with previous listed total frames of 22 (1)
Miscellaneous Notes: In original VF5, offensive move had some evasive properties.
Version: VF5US
October 10, 2012
General Index
Last Updated: May 10th, 2022
#
+/- 0 Frame Situation [General]
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+/- 22 Frame Situation [General]
+/- 24 Frame Situation [General]
+/- 26 Frame Situation [General]
+/- 32 Frame Situation [General]
A
Akira
Aoi
Attack Throw [General]
B
Back Crouch Dash [General]
Back Dash [General]
Back Turned [General]
Blaze
Brad
C
Catch Throw (See High Catch Throw or Low Catch Throw)
Crouching [General]
Crouching Guard [General]
D
Default Stance [General]
Defensive Move [General]
Down [General]
Down (Face Down, Feet Toward) [General]
Down (Face Down, Head Toward) [General]
Down (Face Down, Side Turned) [General]
Down (Face Up, Feet Toward) [General]
Down (Face Up, Head Toward) [General]
Down (Face Up, Side Turned) [General]
Down Attack [General]
Dural
E
Eileen
El Blaze (See Blaze)
F
Feet Position [General]
Forward Crouch Dash [General]
Forward Dash [General]
Frame Data [General]
G
Goh
Ground Reversal [Aoi]
Ground Throw [General]
Guard (See Standing Guard or Crouching Guard)
H
High Catch Throw [General]
High Reversal [General]
High Strike [General]
High Throw [General]
I
Inashi [General]
J
Jacky
Jean
Jeffry
K
Kage
L
Lau
Lei
Lion
Low Catch Throw [General]
Low Punch [General]
Low Reversal [General]
Low Strike [General]
Low Throw [General]
M
Mid Reversal [General]
Mid Strike [General]
Mid-Air Throw [Jeffry]
Movement [General]
O
Offensive Move [General]
Opponent Attack Dependent Move [General]
P
Pai
R
Reversal (See Opponent Attack Dependent Move, High Reversal, Mid Reversal, Low Reversal, or Ground Reversal)
Reversal Combo [General]
S
Sabaki [General]
Sarah
Semicircular Strike [General]
Shun
Side Turned [General]
Slam [General]
Sober [Shun]
Special High Strike [General]
Special Low Strike [General]
Special Mid Strike [General]
Stage [General]
Stagger [General]
Standing (See Default Stance)
Standing Guard [General]
T
Taka
Throw [General]
Throw Combo [General]
V
Vanessa
W
Walk [General]
Weight [General]
Wolf
#
+/- 0 Frame Situation [General]
+/- 1 Frame Situation [General]
+/- 2 Frame Situation [General]
+/- 3 Frame Situation [General]
+/- 4 Frame Situation [General]
+/- 5 Frame Situation [General]
+/- 6 Frame Situation [General]
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+/- 8 Frame Situation [General]
+/- 9 Frame Situation [General]
+/- 10 Frame Situation [General]
+/- 11 Frame Situation [General]
+/- 12 Frame Situation [General]
+/- 13 Frame Situation [General]
+/- 14 Frame Situation [General]
+/- 15 Frame Situation [General]
+/- 16 Frame Situation [General]
+/- 17 Frame Situation [General]
+/- 18 Frame Situation [General]
+/- 19 Frame Situation [General]
+/- 20 Frame Situation [General]
+/- 22 Frame Situation [General]
+/- 24 Frame Situation [General]
+/- 26 Frame Situation [General]
+/- 32 Frame Situation [General]
A
Akira
Aoi
Attack Throw [General]
B
Back Crouch Dash [General]
Back Dash [General]
Back Turned [General]
Blaze
Brad
C
Catch Throw (See High Catch Throw or Low Catch Throw)
Crouching [General]
Crouching Guard [General]
D
Default Stance [General]
Defensive Move [General]
Down [General]
Down (Face Down, Feet Toward) [General]
Down (Face Down, Head Toward) [General]
Down (Face Down, Side Turned) [General]
Down (Face Up, Feet Toward) [General]
Down (Face Up, Head Toward) [General]
Down (Face Up, Side Turned) [General]
Down Attack [General]
Dural
E
Eileen
El Blaze (See Blaze)
F
Feet Position [General]
Forward Crouch Dash [General]
Forward Dash [General]
Frame Data [General]
G
Goh
Ground Reversal [Aoi]
Ground Throw [General]
Guard (See Standing Guard or Crouching Guard)
H
High Catch Throw [General]
High Reversal [General]
High Strike [General]
High Throw [General]
I
Inashi [General]
J
Jacky
Jean
Jeffry
K
Kage
L
Lau
Lei
Lion
Low Catch Throw [General]
Low Punch [General]
Low Reversal [General]
Low Strike [General]
Low Throw [General]
M
Mid Reversal [General]
Mid Strike [General]
Mid-Air Throw [Jeffry]
Movement [General]
O
Offensive Move [General]
Opponent Attack Dependent Move [General]
P
Pai
R
Reversal (See Opponent Attack Dependent Move, High Reversal, Mid Reversal, Low Reversal, or Ground Reversal)
Reversal Combo [General]
S
Sabaki [General]
Sarah
Semicircular Strike [General]
Shun
Side Turned [General]
Slam [General]
Sober [Shun]
Special High Strike [General]
Special Low Strike [General]
Special Mid Strike [General]
Stage [General]
Stagger [General]
Standing (See Default Stance)
Standing Guard [General]
T
Taka
Throw [General]
Throw Combo [General]
V
Vanessa
W
Walk [General]
Weight [General]
Wolf
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