My personal blog for Virtua Fighter

A lot of the old assets are not working anymore in this blog. What I had intended for this blog to be, a very well-organized notebook for the latest version of Virtua Fighter will now be transferred over to a private discord. I might use this blog instead for a variety of VF articles.

November 20, 2012

[General] Frame Data

The game runs on 60 frames per second. Frames are used as a measurement of game time and provide a quantitative way to discuss and analyze the game's system (1).

Many of the blog entries have a Frame Data section:

Execution - pertains to strike and throw options.  Execution refers to the time it takes from the initiation of the move to when the move can make contact to the opposing character.

Active - the portion of the move that makes contact to the opposing character. 

Contact Effects - The contact an attack makes to an opposing character can cause a variety of contact effects.  These contact effects are usually categorized as either:
  1. Guard (G) - the contact effect when the opposing character successfully guards against the strike.
  2. Hit (H) - the contact effect when the opposing character gets hit by the strike.
  3. Counter Hit (CH) - the contact effect when the opposing character gets counter hit by the strike.
  4. Throw (T) - the contact effect when the opposing character gets successfully thrown.
  5. Throw Escape (TE)  - the contact effect when the opposing character escapes the throw.
  6. Reversal (R)  - the contact effect when the opposing character' move gets reversed.
In the contact effects section, the frame data is represented as the difference between the recovery of the two characters.  A plus sign (+) in front of the frame data represents the character performing the move to recover earlier than the opposing character.  A minus sign (-) in front of the frame data represents the opposing character to recover earlier than the character performing the move.

Total Frames - The time it takes from the initiation of the move to complete recovery.  Generally, this data represents the total frame of the move when no contact is made against the opposing character.

Version: VF5FS Version A.1

References:
1.  VFDC Frames Guide (VF4) - for a detailed description on frame data.

Last Updated: September 28, 2014

November 15, 2012

[Updates] Stage 2 of Blog Completed

November 15th, 2012 - The VF Moves Project is currently under construction.  Since I have reached a small milestone in getting it built (Stage 2 completed), I thought I would make the blog temporarily viewable to everyone.  I will close the blog down again once I start Stage 3 of the project (November 19 or so).

The VF Moves Project is something I had in mind to do since the original Virtua Fighter 5.  The overall goal was to make an alternative way to view/discuss the game (outside of the VFDC command lists/forum/wiki) with a main component of the project being the images and later videos (at the end of the post is an example).

[Pai] Default Stance

Options from the Default Stance.  Please use the names above the images to identify moves and ignore the names on the images (especially for the throws).  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Default - High Strike Options
  1. [11] Chuken - πŸ…Ÿ or πŸ‘ΊπŸ…Ÿ - options
  2. [13] Heiho Chutenshou - πŸ‘ΊπŸ‘ΈπŸ…Ÿ - options
  3. [14] Koushutai - πŸ…š - options
  4. [14] Henshin Engeki - πŸ‘ΈπŸ‘ΈπŸ…Ÿ - recovers to Back Turned
  5. [15] Hansenpu - πŸ‘ΈπŸ‘ΈπŸ…š - options
  6. [17] Koutankyaku - πŸ‘ΊπŸ‘ΊπŸ…š - options
  7. [20] Kochoukyaku - πŸ‘ΈπŸ…š+πŸ…– -
  8. [21] Ensei Senpukyaku - πŸ…š+πŸ…– - recovers to Back Turned
  9. [22] Rikensui - πŸ‘ΏπŸ…Ÿ - 

Default - Mid Strike Options
  1. [12] Souanshou - πŸ‘ΎπŸ…Ÿ+πŸ…š - 
  2. [14] Senchuken - πŸ‘ΊπŸ…Ÿ
  3. [14] Hi'en Tankyaku - πŸ‘½πŸ…š - options
  4. [15] Ryoushou - πŸ‘ΊπŸ…Ÿ+πŸ…š - options
  5. [15] Koudantai - (while standing)πŸ…š -
  6. [16] Haitenkyaku - πŸ‘ΌπŸ…š 
  7. [16] Ensei Haijinkyaku - πŸ‘ΌπŸ…š+πŸ…– 
  8. [16] Senchutai - πŸ‘ΎπŸ…š - options
  9. [16] Danshitsu - πŸ‘ΊπŸ…š - options
  10. [16] Hi'en Tenshinshou - (while standing)πŸ…Ÿ+πŸ…š - options
  11. [16] Ensei Kosouha - πŸ‘»πŸ‘ΎπŸ…Ÿ+πŸ…š 
  12. [17] Enbikyaku - πŸ‘ΎπŸ…š+πŸ…– - 
  13. [17] Ensei Haikyaku - πŸ‘ΈπŸ…š - options
  14. [17] Shashinkou - πŸ‘ΈπŸ‘ΊπŸ‘ΊπŸ…Ÿ+πŸ…š - 
  15. [18] Ensei Toukyaku - πŸ‘ΈπŸ‘ΊπŸ…š - options
  16. [18] Ensei Raigekiken - πŸ‘»πŸ‘ΈπŸ…Ÿ 
  17. [18] Bajou Kaikyuu - πŸ‘ΊπŸ‘ΊπŸ…Ÿ - 
  18. [19] Ensei Katanheki - πŸ…Ÿ+πŸ…š -
  19. [20] Hi'en Tenshi - πŸ‘»πŸ…Ÿ+πŸ…š - options
  20. [20] Ensei Touku Haikyaku - πŸ‘ΊπŸ‘ΊπŸ…š+πŸ…– - recovers to Back Turned
  21. [22] Honrakukyaku - πŸ‘ΈπŸ‘ΊπŸ…š+πŸ…– 
  22. [23] Tenshin Oushoushou - πŸ‘ΈπŸ‘ΊπŸ…Ÿ+πŸ…š -
  23. [25] Ensei Soushouheki - πŸ‘ΈπŸ…Ÿ 
  24. [26] Enbu Renkyaku - πŸ‘ΊπŸ…š+πŸ…– 

Default - Low Strike Options
  1. [12] Souchuken - πŸ‘»πŸ…Ÿ -
  2. [14] Sensaitai - πŸ‘»πŸ…š - options
  3. [20] Honshin Soukyaku - πŸ‘ΏπŸ…š+πŸ…– 
  4. [21] Soukasui - πŸ‘ΎπŸ…Ÿ - options
  5. [24] Shi'en Settai - πŸ‘»πŸ…š+πŸ…– 
  6. [29] Chouho Soukasui - πŸ‘ΊπŸ‘ΊπŸ…Ÿ+πŸ…š - options

Default - Throw Options
  1. [NT] Toushin Housoukyaku - πŸ…Ÿ+πŸ…– -
  2. [FT] Kuretsu Tenhou - πŸ‘»πŸ‘ΊπŸ…Ÿ+πŸ…– -
  3. [FT] Raishin Nyurin - πŸ‘ΊπŸ…Ÿ+πŸ…– 
  4. [FT] Ensei Houshin Katai - πŸ‘ΈπŸ‘ΊπŸ…Ÿ+πŸ…– -
  5. [BT] Senpu Enka - πŸ‘ΊπŸ‘ΎπŸ‘»πŸ‘ΏπŸ‘ΈπŸ…Ÿ+πŸ…– -
  6. [BT] Shun'en Ryouku - πŸ‘ΈπŸ…Ÿ+πŸ…– 
  7. [BT] Honshin Haisetsukou - πŸ‘ΊπŸ‘ΈπŸ…Ÿ+πŸ…– -
  8. [BT] Sei'en Katou - πŸ‘»πŸ‘ΈπŸ…Ÿ+πŸ…– 
  9. [DT] Hi'en Tenshin Shoukyaku - πŸ‘»πŸ…Ÿ+πŸ…– 
  10. [FD] Ensei Shoutai - πŸ‘ΎπŸ‘ΎπŸ…Ÿ+πŸ…– - recovers to Back Turned
  11. [FD] Enfu Rinshou - πŸ‘ΎπŸ…Ÿ+πŸ…– -
  12. [BD] Hi'en Dako - πŸ‘ΏπŸ…Ÿ+πŸ…– -

Default - Other Options
  1. High Reversal - πŸ‘ΈπŸ…Ÿ+πŸ…š - against punch, elbow, kick, or knee
  2. Mid Reversal - πŸ‘ΏπŸ…Ÿ+πŸ…š - against punch, elbow, kick, side kick, or knee
  3. Meishouho - πŸ‘ΈπŸ…Ÿ+πŸ…š+πŸ…– - options
  4. Walk [General] - 👸, 👼, 👹, 👽, or 👺 and hold any direction -
  5. Crouch [General] - 👻 - 
  6. Forward Dash [General] - πŸ‘ΊπŸ‘Ί -
  7. Back Dash [General] - πŸ‘ΈπŸ‘Έ -
  8. Forward Crouch Dash [General] - πŸ‘ΎπŸ‘Ύ -
  9. Back Crouch Dash [General] - πŸ‘ΏπŸ‘Ώ 
  10. Run - πŸ‘ΊπŸ‘Ί - options
  11. Defensive Move [General] - πŸ‘Ή● or πŸ‘»● -
  12. Offensive Move [General] -πŸ‘ΉπŸ…Ÿ+πŸ…š+πŸ…– or πŸ‘»πŸ…Ÿ+πŸ…š+πŸ…– - 
  13. Jump - πŸ‘ΌπŸ…–πŸ‘ΉπŸ…–, or πŸ‘½πŸ…– - options
  14. Standing Guard [General] - πŸ…– -
  15. Crouching Guard [General] - πŸ‘»πŸ…– 

--------------------------------
Pai - Main Page / Index

[Sarah] Default Stance

Options from the Default Stance.  Please use the names above the images to identify moves and ignore the names on the images (especially for the throws).  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

Default - High Strike Options
  1. [10] Back Knuckle Turn - [bs][bs][Ps] - recovers to Back Turned
  2. [12] Straight Lead - [Ps] - options
  3. [12] Snap Side Chop - [dfs][Ps] - options
  4. [13] Sharpsword - [bs][bs][Ks] - options
  5. [14] Vertical Hook Kick - [Ks] - options
  6. [14] Breeze Shot - [fs][Ps][ts][Ks] - options
  7. [16] Back Knuckle - [bs][Ps] - options
  8. [21] Back Spin Kick - [Ks][ts][Gs] - options

Default - Mid Strike Options
  1. [14] Somersault Kick - [ubs][Ks] -
  2. [14] Rising Elbow - [fs][Ps] - options
  3. [15] Quick Knee - [fs][Ks] - options
  4. [16] Jackknife Kick - [dfs][Ks] - options
  5. [16] Long Snap Side Chop - [dfs][Ps][ts][Ks] -
  6. [16] Serpent Toe Kick - [ds][Ps][ts][Ks] - options
  7. [16] Rising Knee - (while standing) [Ks] - options
  8. [17] Dragon Smash Cannon - [dbs][Ks] -
  9. [17] Feather Scarecrow - [us][Ks] - options
  10. [17] Switch Kick - [bs][Ks] - recovers to Flamingo
  11. [17] Stiletto - [fs][fs][Ks] -
  12. [18] Queen Bee Needle - [fs][fs][Ks][ts][Gs] -
  13. [19] Mellow Heel Kick - [fs][Ks][ts][Gs] -
  14. [20] Crescent Heel - [bs][Ks][ts][Gs] - options
  15. [20] Full Spin Heel Kick - [ufs][Ks] - options
  16. [20] Round Kick - [us][Ks][ts][Gs] -
  17. [22] Double Rise Kick - [bs][Ps][ts][Ks] - recovers to Flamingo
  18. [24] Valkyrie Flight - [ufs][Ks][ts][Gs] - options
  19. [27] Hide Side Kick - [Ps][ts][Ks] - recovers to Flamingo

Default - Low Strike Options
  1. [12] Squat Straight - [ds][Ps] -
  2. [15] Valkyrie Low - [dbs][Ks][ts][Gs] - options
  3. [16] Low Kick - [ds][Ks] -
  4. [20] Leg Slicer - [ds][Ks][ts][Gs] -
  5. [24] Low Spin Kick - [dfs][Ks][ts][Gs] -

Default - Throw Options
  1. [NT] Valkyrie Rage - [Ps][ts][Gs] -
  2. [FT] Dancing Shadow - [bs][dbs][ds][dfs][fs][Ps][ts][Gs] -
  3. [FT] Sweet Pain - [bs][fs][Ps][ts][Gs] -
  4. [FT] Neck Breaker Drop - [fs][fs][Ps][ts][Gs] -
  5. [FT] Requiem - [fs][Ps][ts][Gs] -
  6. [BT] Full Moon Heel Rush - [fs][bs][Ps][ts][Gs] -
  7. [BT] Neck Cut Rush - [bs][Ps][ts][Gs] -

Default - Other Options
  1. Switch Step - [Ps][ts][Ks][ts][Gs] - options
  2. Moonsault - [ufs][Ps][ts][Ks][ts][Gs] -
  3. Forward Slide - [fs][Ps][ts][Ks][ts][Gs] - options
  4. Walk [General] - [bs_], [ubs_], [us_], [ufs_], or [fs_] and continue holding any direction
  5. Crouch [General] - [ds_]
  6. Forward Dash [General] - [fs][fs]
  7. Back Dash [General] - [bs][bs]
  8. Forward Crouch Dash [General] - [dfs][dfs]
  9. Back Crouch Dash [General] - [dbs][dbs]
  10. Run - [fs][fs_] - options
  11. Defensive Move [General] - [us][ns] or [ds][ns]
  12. Offensive Move [General] - [us][ns][Ps][ts][Ks][ts][Gs] or [ds][ns][Ps][ts][Ks][ts][Gs]
  13. Jump - [ubs][Gs], [us][Gs], or [ufs][Gs] - options
  14. Standing Guard [General] - [Gs]
  15. Crouching Guard [General] - [ds][Gs]

--------------------------------
Sarah - Main Page / Index  

[Shun] Default Stance

Options from the Default Stance.  Please use the names above the images to identify moves and ignore the names on the images (especially for the throws).  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

The number of options from Default Stance increases with the number of drinks: 
No Drinks / 1 Drink / 6 Drinks / 8 Drinks / 10 Drinks

Default - High Strike Options
  1. [11] Getsuga Gakushu - [bs][fs][Ps] - options
  2. [12] Chougeki - [Ps] - options
  3. [14] Chougeki Haiten - [bs][bs][Ps] - recovers to Back Turned
  4. [15] Shoushi Outeki - [dbs][Ps][ts][Ks] -
  5. [16] Koushutai - [Ks] - options
  6. [16] Tenshin Haishu - [bs][Ps] - options
  7. [16] Dokuritsu Kanpai - [bs][fs][Ps][ts][Ks] - recovers to Choukarou
  8. [17] Honshin Tanka - [Ps][ts][Ks] - recovers to Soukokukyu
  9. [20] Asen Kaikyaku - [bs][bs][Ks] - recovers to Back Turned

Default - Mid Strike Options
  1. [15] Honshin Rensenkyaku - [bs][Ks][ts][Gs] - options
  2. [15] Gyou'in Haishu - [dfs][Ps] - options
  3. [15] Kasen Chugeki - [fs][Ps] - options
  4. [16] Shinho Suikoushu - [bs][dfs][Ps][ts][Ks] - options
  5. [16] Gyoushintai - [fs][Ks] - options
  6. [16] Getsuga Saigeki - [ds_][dfs][Ps] -
  7. [17] Tanhi Chougeki - [Ks][ts][Gs] - options
  8. [17] Ryubikyaku - [us][Ks][ts][Gs] -
  9. [17] Gyoushin Suitai - [bs][Ks] - options
  10. [18] Kouhi Tentai - [ubs][Ks][ts][Gs] -
  11. [18] Chubu Soutenkyaku - [fs][fs][Ks] -
  12. [21] Sokutan Senshu - [fs][Ks] - recovers to Choukarou
  13. [21] Tenshin Benshu - [bs][Ps][ts][Ks] - options
  14. [22] Toukyaku - [fs][Ks][ts][Gs] -
  15. [23] Gekizan Senchu - [dfs][Ps][ts][Ks] -
  16. [24] Hiten Hougeki - [ufs][Ps][ts][Ks] - options
  17. [32] Senshi - [ufs][Ks][ts][Gs] - options
  18. [32] Tenshin Souchushou - [fs][Ps][ts][Ks] - options

Default - Low Strike Options
  1. [12] Fukuchougeki - [ds][Ps] -
  2. [14] Haisenchu - [dbs][Ps] - options
  3. [14] Gyousentai - [ds][Ks] -
  4. [17] Koushu Katai - [dbs][Ks] - options
  5. [22] Tenshin Kashitai - [dbs][Ks][ts][Gs] -
  6. [25] Senpu Soutai - [dfs][Ks][ts][Gs] -

Default - Throw Options
  1. [NT] Suiho Tenshinchu - [Ps][ts][Gs] -
  2. [FT] Rengeki Tenshin Ousoushu - [bs][fs][Ps][ts][Gs] -
  3. [FT] Tenshin Gyou'in Sousuimon - [fs][fs][Ps][ts][Gs] -
  4. [FT] Tenshin Souko - [fs][Ps][ts][Gs] -
  5. [BT] Toushu Richu - [bs][Ps][ts][Gs] -

Default - Other Options
  1. Gyou'inshu - [Ps][ts][Ks][ts][Gs] -
  2. Koushinhi - [bs][Ps][ts][Ks][ts][Gs] - options
  3. Kousoku Zenhi - [dfs][Ps][ts][Ks][ts][Gs] or [ufs][Ps][ts][Ks][ts][Gs] -
  4. Kousoku Kouhi - [dbs][Ps][ts][Ks][ts][Gs] or [ubs][Ps][ts][Ks][ts][Gs] - options
  5. Zabantetsu - [ds][Ps][ts][Ks][ts][Gs] -
  6. Tentouritsu - [fs][dfs][ds][dbs][bs][Ps][ts][Ks][ts][Gs] -
  7. Chubushin - [us][Ps][ts][Ks][ts][Gs] -
  8. Oushin - [bs][dbs][ds][dfs][fs][Ps][ts][Ks][ts][Gs] -
  9. Kasen Gyou'in - [fs][Ps][ts][Ks][ts][Gs] - options
  10. Walk [General] - [bs_], [ubs_], [us_], [ufs_], or [fs_] and continue holding any direction
  11. Crouch [General] - [ds_]
  12. Forward Dash [General] - [fs][fs]
  13. Back Dash [General] - [bs][bs]
  14. Forward Crouch Dash [General] - [dfs][dfs]
  15. Back Crouch Dash [General] - [dbs][dbs]
  16. Run - [fs][fs_] - options
  17. Defensive Move [General] - [us][ns] or [ds][ns]
  18. Offensive Move [General] - [us][ns][Ps][ts][Ks][ts][Gs] or [ds][ns][Ps][ts][Ks][ts][Gs]
  19. Jump - [ubs][Gs], [us][Gs], or [ufs][Gs] - options
  20. Standing Guard [General] - [Gs]
  21. Crouching Guard [General] - [ds][Gs]

--------------------------------
Shun - Main Page / Index  

[Shun] Default Stance (1 Drink)

Options from the Default Stance.  Please use the names above the images to identify moves and ignore the names on the images (especially for the throws).  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

The number of options from Default Stance increases with the number of drinks: 
No Drinks / 1 Drink / 6 Drinks / 8 Drinks / 10 Drinks

Default - High Strike Options
  1. [11] Getsuga Gakushu - [bs][fs][Ps] - options
  2. [12] Chougeki - [Ps] - options
  3. [14] Chougeki Haiten - [bs][bs][Ps] - recovers to Back Turned
  4. [15] Shoushi Outeki - [dbs][Ps][ts][Ks] -
  5. [16] Koushutai - [Ks] - options
  6. [16] Tenshin Haishu - [bs][Ps] - options
  7. [16] Dokuritsu Kanpai - [bs][fs][Ps][ts][Ks] - recovers to Choukarou
  8. [17] Honshin Tanka - [Ps][ts][Ks] - recovers to Soukokukyu
  9. [20] Asen Kaikyaku - [bs][bs][Ks] - recovers to Back Turned

Default - Mid Strike Options
  1. [15] Honshin Rensenkyaku - [bs][Ks][ts][Gs] - options
  2. [15] Gyou'in Haishu - [dfs][Ps] - options
  3. [15] Kasen Chugeki - [fs][Ps] - options
  4. [16] Shinho Suikoushu - [bs][dfs][Ps][ts][Ks] - options
  5. [16] Gyoushintai - [fs][Ks] - options
  6. [16] Getsuga Saigeki - [ds_][dfs][Ps] -
  7. [17] Tanhi Chougeki - [Ks][ts][Gs] - options
  8. [17] Ryubikyaku - [us][Ks][ts][Gs] -
  9. [17] Gyoushin Suitai - [bs][Ks] - options
  10. [18] Kouhi Tentai - [ubs][Ks][ts][Gs] -
  11. [18] Chubu Soutenkyaku - [fs][fs][Ks] -
  12. [21] Sokutan Senshu - [fs][Ks] - recovers to Choukarou
  13. [21] Tenshin Benshu - [bs][Ps][ts][Ks] - options
  14. [22] Toukyaku - [fs][Ks][ts][Gs] -
  15. [23] Gekizan Senchu - [dfs][Ps][ts][Ks] -
  16. [24] Hiten Hougeki - [ufs][Ps][ts][Ks] - options
  17. [32] Senshi - [ufs][Ks][ts][Gs] - options
  18. [32] Tenshin Souchushou - [fs][Ps][ts][Ks] - options

Default - Low Strike Options
  1. [12] Fukuchougeki - [ds][Ps] -
  2. [14] Haisenchu - [dbs][Ps] - options
  3. [14] Gyousentai - [ds][Ks] -
  4. [17] Koushu Katai - [dbs][Ks] - options
  5. [22] Tenshin Kashitai - [dbs][Ks][ts][Gs] -
  6. [24] Zensen Soutai - [ds][Ks][ts][Gs] - 1+ Drinks required / options
  7. [25] Senpu Soutai - [dfs][Ks][ts][Gs] -

Default - Throw Options
  1. [NT] Suiho Tenshinchu - [Ps][ts][Gs] -
  2. [FT] Rengeki Tenshin Ousoushu - [bs][fs][Ps][ts][Gs] -
  3. [FT] Tenshin Gyou'in Sousuimon - [fs][fs][Ps][ts][Gs] -
  4. [FT] Tenshin Souko - [fs][Ps][ts][Gs] -
  5. [BT] Toushu Richu - [bs][Ps][ts][Gs] -

Default - Other Options
  1. Gyou'inshu - [Ps][ts][Ks][ts][Gs] -
  2. Koushinhi - [bs][Ps][ts][Ks][ts][Gs] - options
  3. Kousoku Zenhi - [dfs][Ps][ts][Ks][ts][Gs] or [ufs][Ps][ts][Ks][ts][Gs] -
  4. Kousoku Kouhi - [dbs][Ps][ts][Ks][ts][Gs] or [ubs][Ps][ts][Ks][ts][Gs] - options
  5. Zabantetsu - [ds][Ps][ts][Ks][ts][Gs] -
  6. Tentouritsu - [fs][dfs][ds][dbs][bs][Ps][ts][Ks][ts][Gs] -
  7. Chubushin - [us][Ps][ts][Ks][ts][Gs] -
  8. Oushin - [bs][dbs][ds][dfs][fs][Ps][ts][Ks][ts][Gs] -
  9. Kasen Gyou'in - [fs][Ps][ts][Ks][ts][Gs] - options
  10. Walk [General] - [bs_], [ubs_], [us_], [ufs_], or [fs_] and continue holding any direction
  11. Crouch [General] - [ds_]
  12. Forward Dash [General] - [fs][fs]
  13. Back Dash [General] - [bs][bs]
  14. Forward Crouch Dash [General] - [dfs][dfs]
  15. Back Crouch Dash [General] - [dbs][dbs]
  16. Run - [fs][fs_] - options
  17. Defensive Move [General] - [us][ns] or [ds][ns]
  18. Offensive Move [General] - [us][ns][Ps][ts][Ks][ts][Gs] or [ds][ns][Ps][ts][Ks][ts][Gs]
  19. Jump - [ubs][Gs], [us][Gs], or [ufs][Gs] - options
  20. Standing Guard [General] - [Gs]
  21. Crouching Guard [General] - [ds][Gs]

--------------------------------
Shun - Main Page / Index  

[Shun] Default Stance (6 Drinks)

Options from the Default Stance.  Please use the names above the images to identify moves and ignore the names on the images (especially for the throws).  For strikes, the number within the brackets is the execution speed.  For throws, the letters within the bracket is the throw escape direction (forward, down, catch, etc).

The number of options from Default Stance increases with the number of drinks: 
No Drinks / 1 Drink / 6 Drinks / 8 Drinks / 10 Drinks

Default - High Strike Options
  1. [11] Getsuga Gakushu - [bs][fs][Ps] - options
  2. [12] Chougeki - [Ps] - options
  3. [14] Suikouteki - [ds][dfs][fs][Ks] - 6+ Drinks required / options
  4. [14] Chougeki Haiten - [bs][bs][Ps] - recovers to Back Turned
  5. [15] Shoushi Outeki - [dbs][Ps][ts][Ks] -
  6. [16] Koushutai - [Ks] - options
  7. [16] Tenshin Haishu - [bs][Ps] - options
  8. [16] Dokuritsu Kanpai - [bs][fs][Ps][ts][Ks] - recovers to Choukarou
  9. [17] Honshin Tanka - [Ps][ts][Ks] - recovers to Soukokukyu
  10. [20] Asen Kaikyaku - [bs][bs][Ks] - recovers to Back Turned

Default - Mid Strike Options
  1. [15] Honshin Rensenkyaku - [bs][Ks][ts][Gs] - options
  2. [15] Gyou'in Haishu - [dfs][Ps] - options
  3. [15] Kasen Chugeki - [fs][Ps] - options
  4. [16] Shinho Suikoushu - [bs][dfs][Ps][ts][Ks] - options
  5. [16] Gyoushintai - [fs][Ks] - options
  6. [16] Chouwan Ryouken - [ds][dfs][fs][Ps] - 6+ Drinks required / options
  7. [16] Getsuga Saigeki - [ds_][dfs][Ps] -
  8. [17] Tanhi Chougeki - [Ks][ts][Gs] - options
  9. [17] Ryubikyaku - [us][Ks][ts][Gs] -
  10. [17] Gyoushin Suitai - [bs][Ks] - options
  11. [18] Kouhi Tentai - [ubs][Ks][ts][Gs] -
  12. [18] Chubu Soutenkyaku - [fs][fs][Ks] -
  13. [21] Sokutan Senshu - [fs][Ks] - recovers to Choukarou
  14. [21] Tenshin Benshu - [bs][Ps][ts][Ks] - options
  15. [22] Toukyaku - [fs][Ks][ts][Gs] -
  16. [23] Gekizan Senchu - [dfs][Ps][ts][Ks] -
  17. [24] Hiten Hougeki - [ufs][Ps][ts][Ks] - options
  18. [32] Senshi - [ufs][Ks][ts][Gs] - options
  19. [32] Tenshin Souchushou - [fs][Ps][ts][Ks] - options

Default - Low Strike Options
  1. [12] Fukuchougeki - [ds][Ps] -
  2. [14] Haisenchu - [dbs][Ps] - options
  3. [14] Gyousentai - [ds][Ks] -
  4. [17] Koushu Katai - [dbs][Ks] - options
  5. [22] Tenshin Kashitai - [dbs][Ks][ts][Gs] -
  6. [24] Zensen Soutai - [ds][Ks][ts][Gs] - 1+ Drinks required / options
  7. [25] Senpu Soutai - [dfs][Ks][ts][Gs] -


Default - Throw Options
  1. [NT] Suiho Tenshinchu - [Ps][ts][Gs] -
  2. [FT] Rengeki Tenshin Ousoushu - [bs][fs][Ps][ts][Gs] -
  3. [FT] Tenshin Gyou'in Sousuimon - [fs][fs][Ps][ts][Gs] -
  4. [FT] Tenshin Soukeikyaku - [bs][dbs][ds][dfs][fs][Ps][ts][Gs] - 6+ Drinks required
  5. [FT] Tenshin Souko - [fs][Ps][ts][Gs] -
  6. [BT] Toushu Richu - [bs][Ps][ts][Gs] -

Default - Other Options
  1. Gyou'inshu - [Ps][ts][Ks][ts][Gs] -
  2. Koushinhi - [bs][Ps][ts][Ks][ts][Gs] - options
  3. Kousoku Zenhi - [dfs][Ps][ts][Ks][ts][Gs] or [ufs][Ps][ts][Ks][ts][Gs] -
  4. Kousoku Kouhi - [dbs][Ps][ts][Ks][ts][Gs] or [ubs][Ps][ts][Ks][ts][Gs] - options
  5. Zabantetsu - [ds][Ps][ts][Ks][ts][Gs] -
  6. Tentouritsu - [fs][dfs][ds][dbs][bs][Ps][ts][Ks][ts][Gs] -
  7. Chubushin - [us][Ps][ts][Ks][ts][Gs] -
  8. Oushin - [bs][dbs][ds][dfs][fs][Ps][ts][Ks][ts][Gs] -
  9. Kasen Gyou'in - [fs][Ps][ts][Ks][ts][Gs] - options
  10. Walk [General] - [bs_], [ubs_], [us_], [ufs_], or [fs_] and continue holding any direction
  11. Crouch [General] - [ds_]
  12. Forward Dash [General] - [fs][fs]
  13. Back Dash [General] - [bs][bs]
  14. Forward Crouch Dash [General] - [dfs][dfs]
  15. Back Crouch Dash [General] - [dbs][dbs]
  16. Run - [fs][fs_] - options
  17. Defensive Move [General] - [us][ns] or [ds][ns]
  18. Offensive Move [General] - [us][ns][Ps][ts][Ks][ts][Gs] or [ds][ns][Ps][ts][Ks][ts][Gs]
  19. Jump - [ubs][Gs], [us][Gs], or [ufs][Gs] - options
  20. Standing Guard [General] - [Gs]
  21. Crouching Guard [General] - [ds][Gs]

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